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GAMEPLAY/AI  PROGRAMMER

SAURABH KUNDALWAL

Gameplay /AI Programmer with a strong focus on systems, mechanics, and AI, dedicated to writing clean, scalable code that powers smooth and engaging gameplay.

Gameplay System

Unreal Engine – Attack Combo System Using Anim Notifies (Blueprint)

Programming 

01

Unity’s DOTS Fundamentals for ECS

ECS System (Unity)

Worked with ISystem, IJobEntity, Burst-compiled jobs, and EndSimulationEntityCommandBufferSystem to handle large-scale gravitational motion efficiently. Using subscenes, bakers, and chunk-based data layout made it possible to simulate thousands of bodies with stable performance.

02

FSM System

A modular Finite State Machine–based enemy AI system built in Unity to control a robot enemy with patrol and alert behaviors.

This project focuses on clean AI architecture, separating what the enemy does (states) from when it changes behavior (transitions).

03

Drone  Flight Simulation (Unreal Engine C++)

VR Drone Simulation

(Unreal , C++ System )

This project is a VR-based drone interaction simulation built in Unreal Engine using C++. The core features include: Flying Drone Pawn controllable in VR

Systems Programming & Mechanics

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