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GAME PROGRAMMER / Technical Artist
SAURABH KUNDALWAL
Game Programmer with a strong focus on systems, mechanics, and AI, dedicated to writing clean, scalable code that powers smooth and engaging gameplay. And Love for VFX and Animation Integration...

Gameplay System
Programming
01
Unity’s DOTS Fundamentals for ECS

02
FSM System

A modular Finite State Machine–based enemy AI system built in Unity to control a robot enemy with patrol and alert behaviors.
This project focuses on clean AI architecture, separating what the enemy does (states) from when it changes behavior (transitions).
03
Drone Flight Simulation (Unreal Engine C++)

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